Edit Keyboard Shortcuts in Clarisse iFX

Unfortunately Clarisse has no built-in keyboard shortcut editor. You can edit most of it manually through its python script files. 🙂 You can find all menu command in the Program Files\Isotropix\Clarisse iFX 3.6 SP7\Clarisse\python\menus\main_menu folder. In each sub-folder (that’s the menu structure itself) you’ll find a _populate.py file. Open the file with a text editor. You can change or add shortcuts as you like (of … Continue reading Edit Keyboard Shortcuts in Clarisse iFX

The UDIM, the Tri-Planar and “one” Normalized Position map

Create seamless textures across UDIMs in Substance Painter. Of course you change the projection type for the used textures to tri-planar. Usually you instantiate a layer group across the different UDIMs (texture sets). You have to re-link the anchor points. In theory that’s it, but you can find that there are some pretty obvious and ugly seams left. Probably those seams existing because you’re using some … Continue reading The UDIM, the Tri-Planar and “one” Normalized Position map

Texture Based Polygon Deformation in Houdini

Hi there, Of course as always there are more ways to do this in any software especially in Houdini. A simple way to do Texture Based Polygon Deformation in Houdini: In Houdini we can have UVs for vertices (default in any software) but also for Points as well. That’s the key. Import or create any geometry Check the attributes If you have UVs that is for … Continue reading Texture Based Polygon Deformation in Houdini

Create Terrains form Elevation maps in Houdini

Hi there, Yes, there is a new Houdini category. 🙂 As I learn Houdini I’ll try my best to give a few useful tip for beginners (I’m not an advanced user in Houdini so if you have any advice – related to the that specific topic – feel free to share that information). Cheers, D Create Terrains form Elevation maps in Houdini Where to download … Continue reading Create Terrains form Elevation maps in Houdini

Identical Tiling in Maya and Substance Painter

The two software using different texture tiling method. But of course you can get identical results. You need this when you want to paint/generate only the masks in Painter and using its viewport as a preview for the actual shader network in Maya. Set the tiling (UV Scale) as you feel right in Substance Painter (use odd or even numbers). If you have an odd … Continue reading Identical Tiling in Maya and Substance Painter

Paint Effects Vertex Color as User Data (Update)

It’s great to have such a tool like Maya’s Paint Effects. A short and simple way to use the leaves color randomization feature as a texture modulation source: Create your beautiful plant with Paint Effects. 🙂 Use the leaf color randomization feature – you can see it in the viewport. (brush node -> Tubes -> Growth -> Leaves) Convert your plant to polygons with the … Continue reading Paint Effects Vertex Color as User Data (Update)

Send Geometry from Maya to Painter

There is a great tool to send geometry from Maya to Substance Painter, written by Victor Kam https://www.artstation.com/morepolys. You can download it from the Allegorithmic forum: https://forum.allegorithmic.com/… (the maya2painter.7z file) Also I have a duplicated, modified version of it for UDIM. This is how you can do it: Duplicate the original plug-in folder Rename it (for example: maya2painterUDIM) open the import.qml file with a text editor Add … Continue reading Send Geometry from Maya to Painter