Indirect Light and Render Engines

Hi there, I heard a few times: Choose “this” render engine or “that” if you want good indirect lighting. Well, sometimes people confusing optimization techniques with capabilities. I did some tests to prove the point. In general: the chosen render engine will not change the results significantly regarding the indirect lights from an artistic point of view.  (That was a bit complicated sentence I know. 🙂 ) … Continue reading Indirect Light and Render Engines

Ed Whetstone’s Kludge City with Arnold

The coolest MEL script based tool ever is the Kludge City tool from Ed Whetstone. I successfully modified that so now it can be used with Arnold. Of course all credits goes to mister Ed Whetstone. Thank you for your help. The changes: Now it generates aiStandardSurface shaders The Nightscape option is available Removed a few old Maya flags Make sure your mtoa plug-in turned … Continue reading Ed Whetstone’s Kludge City with Arnold

Retopology and Remesh in Maya

Since Maya 2018 we have two new (long awaited) tool to automatically modify topology. One for retopology and one for remesh. 🙂 For retopo select an object and use this command (MEL): polyRetopo; Ideal for hard surface modeling and for boolean results. It generates quads and nicely holds all hard edges. If you get an error message like this: // Warning: Can’t perform polyRetopo3 on … Continue reading Retopology and Remesh in Maya

Clarisse iFX tips for beginners

Hi there, I think if you just started to learn Clarisse iFX like me you’ll find this helpful. These are mostly general not project specific things. There are a few things you may want change in the Preferences Application/General: Temp Folder Application/Project: Content Directory Application/Project: Autosave After Idle Application/Project: Force Autosave After Application/Project: Keep Autosave When Quitting Application/Units (here you can change the default units) … Continue reading Clarisse iFX tips for beginners

Substance plug-in for Maya 2019

Great news, The latest Substance plug-in (1.4.0.0) is debuted in Maya 2019 and it works really well. (Soon this will be released for the older Maya versions as well.) I put together a simple example to see how can you use it. (Mixing two Substance material based on their height map differences): The two main aiStandardSurface shader are mixed via a aiMixShader. For the mask … Continue reading Substance plug-in for Maya 2019

Non-realistic Shading Effects with Arnold

Hi There, It’s good to have a Toon shader in Arnold (since 5.1). For me this brings back the old mental ray times. A lot of experiments and surprising results. It was fun and now it’s back. 🙂 By the way please update your Arnold. In the 3.1.2.1. version they fixed a major memory leak (“Fixed major memory leak in contour filter”). Here are a … Continue reading Non-realistic Shading Effects with Arnold

Edit Keyboard Shortcuts in Clarisse iFX

Unfortunately Clarisse has no built-in keyboard shortcut editor. You can edit most of it manually through its python script files. 🙂 You can find all menu command in the Program Files\Isotropix\Clarisse iFX 3.6 SP7\Clarisse\python\menus\main_menu folder. In each sub-folder (that’s the menu structure itself) you’ll find a _populate.py file. Open the file with a text editor. You can change or add shortcuts as you like (of … Continue reading Edit Keyboard Shortcuts in Clarisse iFX