You can use Allegorithmic’s Bitmap2Material software directly in Maya.
Because B2M is based on an sbsar file, the workflow is as simple as possible.
It’s not fast, but it’s useful. I recommend that you get familiar with the main software first (Bitmap2Material), then use the B2M sbsar file in Maya.

  1. Make sure you downloaded the latest version of substance plug-in for Maya.
    https://forum.allegorithmic.com/index.php?topic=7075.0
  2. Find the B2M sbsar file on your drive:
    “Program Files\Allegorithmic\Bitmap2Material\3\data\Bitmap2Material_3-1.sbsar”
  3. Load the sbsar file as usual through a substance node.
  4. Connect an image into the substance node Main Input slot. (Of course turn on the Automatic Baking option.)
  5. Set the parameters.

Don’t forget to set the outputs!

That’s all.

If you want to learn more about B2M watch this official Allegorithmic Youtube video:
https://www.youtube.com/watch?v=UKQTMHVOMKk&list=PL48D553DC3D1BA107&index=1

Cheers, D

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