Hi there,

This is the MILA version of my Albedo/Metallic/Roughness to mental ray conversion shader tree.

https://dl.dropboxusercontent.com/u/83350004/metalic_to_spec_mr_mila_maya2016.zip

Content:

Make sure you always set the color space attribute to Raw (instead of sRGB) for textures that don’t define color directly, like normal, bump, roughness, IOR, etc.

Cheers, D

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