Hi there,
Finally. Here it is. The “true” Distance From Camera DOF locator. Yay.
It works as it should. It provides distance data from the camera plane (point to plane) not a simple point to point calculation (which is wrong).
Thank you Inki for the great help.
What the script does:
- Create an expression which calculate the distance between the camera plane and the Locator
- Create an expression which convert the persp camera Focal Length and F Stop values to the Arnold specific Aperture size value
- DOF is on in Viewport 2.0 and for Arnold
- Scale up the Locator a bit
How to use:
- Copy the code to the Script Editor
- Select all
- Drag to the shelf (Middle Mouse Button)
spaceLocator -p 0 0 0;
rename "locator1" "focus_distance_locator";
setAttr "perspShape.aiEnableDOF" 1;
setAttr "perspShape.depthOfField" 1;
setAttr "focus_distance_locator.scaleZ" 10;
setAttr "focus_distance_locator.scaleX" 10;
setAttr "focus_distance_locator.scaleY" 10;
expression -s "perspShape.focusDistance = 0;\nperspShape.focusDistance = focus_distance_locator.translateX;\nperspShape.focusDistance = focus_distance_locator.translateY;\nperspShape.focusDistance = focus_distance_locator.translateZ;\nperspShape.focusDistance = persp.translateX;\nperspShape.focusDistance = persp.translateY;\nperspShape.focusDistance = persp.translateZ;\nperspShape.focusDistance = persp.rotateX;\nperspShape.focusDistance = persp.rotateY;\nperspShape.focusDistance = persp.rotateZ;\nfloat $camFoc[] = `camera - q - worldCenterOfInterest persp`;\nfloat $camPos[] = `camera - q - position persp`;\nvector $directionVector;\nvector $one = <<$camFoc[0], $camFoc[1], $camFoc[2] >>;\nvector $two = <<$camPos[0], $camPos[1], $camPos[2] >>;\nvector $final = ($two - $one);\n$directionVector = unit($final);\nfloat $p1X=`getAttr persp.translateX`;\nfloat $p1Y=`getAttr persp.translateY`;\nfloat $p1Z=`getAttr persp.translateZ`;\nfloat $p2X=`getAttr focus_distance_locator.translateX`;\nfloat $p2Y=`getAttr focus_distance_locator.translateY`;\nfloat $p2Z=`getAttr focus_distance_locator.translateZ`;\nvector $p1=<<$p1X, $p1Y, $p1Z >>;\nvector $p2=<<$p2X, $p2Y, $p2Z >>;\nfloat $d_result; $d_result = ($directionVector.x * ($p2.x - $p1.x) + $directionVector.y * ($p2.y - $p1.y) + $directionVector.z * ($p2.z - $p1.z)) / sqrt($directionVector.x*$directionVector.x + $directionVector.y*$directionVector.y + $directionVector.z*$directionVector.z);\n$d_result = abs($d_result);\nperspShape.focusDistance = $d_result;" -o perspShape -ae 0 -uc all ;
connectAttr -f perspShape.focusDistance perspShape.aiFocusDistance;
expression -s "perspShape.aiApertureSize = perspShape.focalLength/10/perspShape.fStop/2;" -o perspShape -ae 0 -uc all ;
Cheers, D
Exactly what I was searching for, thanks!!
For existing cameras/animations, would we have to manually replace all instances of “persp” for this to work?
Yep. That’s the idea.
And if the camera uses an aim, use the aim shape instead?
You can do that also.
In that case you don’t need to create the locator (first two lines).
Replace the name of persp, perspShape and the focus_distance_locator for the already existing ones.
By the way because the camera and aim always aiming at its locator through the center of the camera, you don’t need the first expression at all.
You can directly connect the camera’s Center Of Interest attribute to Focus Distance and to aiFocusDistance.
For example:
setAttr “cameraShape1.aiEnableDOF” 1;
setAttr “cameraShape1.depthOfField” 1;
setAttr “camera1_aim.scaleZ” 10;
setAttr “camera1_aim.scaleX” 10;
setAttr “camera1_aim.scaleY” 10;
connectAttr -f cameraShape1.centerOfInterest cameraShape1.aiFocusDistance;
connectAttr -f cameraShape1.centerOfInterest cameraShape1.focusDistance;
expression -s “cameraShape1.aiApertureSize = cameraShape1.focalLength/10/cameraShape1.fStop/2;” -o cameraShape1 -ae 0 -uc all ;
Is it possible to make this work on the selected camera?
Hi John. I’ll modify the script to work with a selected camera.