Maya Bullet tip – Collisions with Pre-animated Objects

Hi There,

Here is a little tip, how to simulate collisions with pre-animated objects using the Bullet simulation system in Maya:

  • Duplicate your already animated object.
    You may need to create a bit different (optimized) version of it, or you can create a collision object from scratch (maybe multiple objects, depends on the complexity of the original object).
  • Convert the new object (or objects) to a Kinematic RigidBody (you can also change that after the conversion).
  • Create a Parent Constraint between the two (Select the original object first!).
  • Off course you need some Dynamic RigidBody object for the simulation as well. 🙂

That’s all.

Cheers, D

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