I’m an Environment Artist and R&D Generalist at Digic Pictures, Autodesk Maya Certified Professional and Color Management Specialist. Previously I worked as a Maya ATC Instructor as well.
Software I regularly use:
Maya, Houdini, ZBrush, Substance Painter, SpeedTree, World Machine
Software I occasionally use:
Clarisse, Substance Designer
Environment Design/Modeling, Lighting, Shading/Texturing
Character animation, Special Effects and Simulation, previously I worked as a Graphic Designer and Layout Editor.