Global adjustments in Substance Painter

Hi there, There is a simple way to create global adjustment layers in Substance Painter (which effect the full layer stack). Usually I use it to modify the strength of the Height and the Normal channel, or as an adjustment for the Metallic channel (for example to clamp the metallic value at 0.95). You can easily use it as a Smart Material as well (you don’t … Continue reading Global adjustments in Substance Painter

How to use Displacement maps in Substance Painter (Update 2)

Hi there, Unfortunately you can’t bake height/displacement map directly in Substance Painter. If you have a really high resolution model for example in ZBrush, you can create a true dispalcement (32 bit/channel) map for its low/mid resolution version. You can use that map in Substance Painter as Height map. If the displacement texture is a 32 bit/channel .exr file you can do this: Import the … Continue reading How to use Displacement maps in Substance Painter (Update 2)