Send Geometry from Maya to Painter

There is a great tool to send geometry from Maya to Substance Painter, written by Victor Kam https://www.artstation.com/morepolys. You can download it from the Allegorithmic forum: https://forum.allegorithmic.com/… (the maya2painter.7z file) Also I have a duplicated, modified version of it for UDIM. This is how you can do it: Duplicate the original plug-in folder Rename it (for example: maya2painterUDIM) open the import.qml file with a text editor Add … Continue reading Send Geometry from Maya to Painter

Global adjustments in Substance Painter

Hi there, There is a simple way to create global adjustment layers in Substance Painter (which effect the full layer stack). Usually I use it to modify the strength of the Height and the Normal channel, or as an adjustment for the Metallic channel (for example to clamp the metallic value at 0.95). You can easily use it as a Smart Material as well (you don’t … Continue reading Global adjustments in Substance Painter

How to use Displacement maps in Substance Painter (Update 2)

Hi there, Unfortunately you can’t bake height/displacement map directly in Substance Painter. If you have a really high resolution model for example in ZBrush, you can create a true dispalcement (32 bit/channel) map for its low/mid resolution version. You can use that map in Substance Painter as Height map. If the displacement texture is a 32 bit/channel .exr file you can do this: Import the … Continue reading How to use Displacement maps in Substance Painter (Update 2)