How to use Displacement maps in Substance Painter (Update 2)

Hi there, Unfortunately you can’t bake height/displacement map directly in Substance Painter. If you have a really high resolution model for example in ZBrush, you can create a true dispalcement (32 bit/channel) map for its low/mid resolution version. You can use that map in Substance Painter as Height map. If the displacement texture is a 32 bit/channel .exr file you can do this: Import the … Continue reading How to use Displacement maps in Substance Painter (Update 2)

Dynamic Locator Scale for lights (update)

Sorry, I forgot to add the “code” tag. Now the hyphens are correct! Hi there, If you ever experienced fatigue for constantly change the Locator Scale attribute at sunDirection (Physical Sun and Sky, directional light node), here is a simple solution. What does this expression do: It’s changing the Locator scale value depending on the distance between the camera (persp) and the sunDirection node. sunShape node, Object Display section … Continue reading Dynamic Locator Scale for lights (update)

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New Subastance plug-in for Maya (build179)

Finally. The new Substance is here. Works really well. Allegorithmic rewrote the whole plug-in. (Bug fixing, new features, all new code in the background.) The color management problems are still there if you want to render with mental ray. I just fix it. 🙂 The new PBR workflow is really great (no color management problems). You can download the plug-in here: And my color … Continue reading New Subastance plug-in for Maya (build179)


First day, If you read this, that means you lost somewhere in “Mayaland”. Do not afraid. I will post often to help you find your way through Maya’s jungle. For start, some useful sites and blogs: Great blogs: Great guys: Places to learn: That is it for now. Cheers, D Continue reading Cheers