FBX export for game engines

Here are some things you should know about FBX export and Maya. Every animation has to be based on joint animation. (This is not entirely true, but in general you want to use joint based animation.) Save a new version, call it _baked or something like that. You can use constraints, but you have to bake its effect onto the objects or joints (Selects the objects or joints, … Continue reading FBX export for game engines